![]() ![]() Going first can net you a fantastic play, though you may have to spend a little.Ī. The higher the bid, the more likely it is that you’ll get to go first when phase two rolls around. They’ll choose an empty spot on the bid order track (the larger track with the large numbers), place their turn marker on that spot, and pay that amount to the bank. ![]() The player whose turn marker is in the first position of the bid order track (the smaller track without the large numbers) goes first. The game is played over a series of turns (which I prefer to call rounds), with each turn (round) consisting of three phases: To keep this review moving, I’ll opt to refer you to page 2 of the rulebook. There’s a lot of components and thus, a lot of things to mention about game setup. ![]() Five Tribes: 2-4 Players, Ages 13+, Average Play Time = 40-80 Minutesĥ Turn Order and Djinns Summary Sheets, A Pad of Scoring Sheets, 2 Player sets of 8 Camels and 1 Player’s Turn marker each, 2 Player sets of 11 Camels and 2 Player’s Turn markers each, 1 Bid Order Track & 1 Turn Order Track, 90 Wooden Tribe Meeples, A Meeples bag, 12 Palm Trees and 10 Palaces, 30 Tiles (12 Blue valued Tiles: Villages & Sacred Places with a Blue point value – 18 Red valued Tiles: Markets & Oasis with a Red point value), 22 Djinn cards, 96 Gold Coins (48 worth “5” and 48 worth “1” each), 54 Resource cards (36 Merchandise and 18 Slaves) ![]()
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